

The devs really didn't know what snipping is and the gunplay in this game is bloody awful. Add to this the disfunctional checkpoint system and we have a punishing, tiresome mess. With instances where the only way to survive is with the foreknowledge from a past failed attempt. The game is also littered with cheap ambushes in waypoints previously cleared of enemies. To add insult to injury, the game is very fond of spawning enemies all around - and even to the point of spawning them literally in front of you. Given how bad combat is, it is mindbloggling why V2 forces this kind of interaction for 90% of the time. The impossibly bad gunplay forces the player to shoot his sniper rifle while holding CTRL like in a turkey shoot with enemies moving mindlessly back and forth. Your secondary weapons are outright broken, being inaccurate to the point of being useless, leading to what should have been one-sided executions into complete fiascos. The game activelly wants the player to duke it out with massed enemies that can soak full SMG magazines to the face (all two of them) while killing Karl with a couple of aim-botted shots. Instead, you get funneled to scripted firefights your feeble sniper is completely unsuited for. This game is based on the idea of Karl stealthly making his way through battlefields littered with soldiers in order to find a snipping vantage point, but the environments are unsuited to the task with the paths being always straight-forward and pre-determined with the passable terrain being limited even with better paths visible to the player. Karl is also a lousy thrower and when he doesn't girly throws the grenade at his own feet, the grenade gets blocked by invisible edges and stays put beside your head. While doing so, your aim is jerked to the side and off-target.

You get glued to a surface and can't either shoot or throw grenades until you sneak all the way to the edge, and then Karl pops out of cover - with his body completely exposed - and shoots or throws the grenade while being mauled by the enemy. Cover in this game is laughable and stiff. Mechanics are clanky with Karl, the sniper, constantly snagging around or getting stuck altogether. At the very rare instances in which V2 works as a sniper game, it looks like the game is working - but just barely. Enemy AI is nonexistent and levels are based on trial and error in a punishing, scripted and unpolished manner. With broken mechanics and linear mission layout, it felt like an overlong and boring WWII knock-off. The game is the re-imagining of the first game with a much better presentation, but it is uneven and inelegantly put together. Sniper Elite V2 is Rebellion's second attempt at the sniper genre and it fails in everything except the bullet cam.
